CITIES & ARTIFACTS
A Scrapbook of Explorations in Planning and Design
Sunday, January 11, 2015
The Essence of Storytelling
Jeff Speck, "Ballet of the Sidewalk", Metropolis Magazine, February 2014
Sunday, August 15, 2010
The Fallacy of Functionality
Allen's book, among other things, explores the interrelationship between what turn out to be the arbitrarily divided fields of aesthetic and technical design. A good portion of Allen's book is dedicated to exposing the "Fallacy of Functionality." Under that heading, Allen writes:
Allen supports his arguments with examples from the history of bridge construction, which resonate with me as an engineer, but he could just as easily (perhaps even more easily) support his arguments with examples from the field of architecture -- the field that originated the phrase "form follows function." What is eventually designed depends very heavily on decisions about how that thing will work AND how it will look. Often those initial decisions cannot be separated, and the results in any case can lead in a lot of different directions.Form follows function -- every word of this inane apothegm contains a mistake. Form does not "follow" from, or is not determined, derived, or entailed by, anything, least of all somebody's idea of function. ... Technical form is not deductive or calculated. It is underdetermined both by instrumental reason ("function") and the way the world works ("physics"). ...[T]here is no "one best way" to design anything, though there is often a
cheapest way. (p. 125)Since there is no one best way to make anything technically complicated; since engineering thrives on alternatives and causes options to proliferate..., then technological design is evidently more like composing a symphony than solving an equation, and perception, the aesthetic interface, belongs to the technical conditions of the best work in engineering. (pp. 128-129)
The more complete and profound the conception of a technical problem, the more design approaches the conditions of art. Not "fine art" but working art, artful works, artistry in artifice, poiesis in the double sense of poetry and production, the poiesis of design, whether in a ship or in a sonnet. ...[T]he aesthetic moment cannot be eliminated from the technological design without undermining the best work (p. 181)
Saturday, May 15, 2010
Design to Code, Design to Specification
"Designing is not simply a matter of trade-offs, of instrumental, rational weighing of interests against each other, a process of measuring alternatives and options against some given performance conditions. Nothing is sacred, not even performance specifications, for these, too, are negotiated, changed, or even thrown out altogether, while those that matter are embellished and made rigid with time as design proceeds. They themselves are the artifacts of design." (p. 187)
From Louis Bucciarelli's Designing Engineers, (c) 1994 MIT Press.
Sunday, January 3, 2010
Redevelopment of the Urban Core in My Lifetime
A national movement toward the revitalization of the heart areas of our cities is under way. Redevelopment projects in dozens of American cities, dealing partially or totally with core areas, are now in progress. I, personally, know of about forty major ones, but I am sure the number is much greater, because many of those projects have not yet come to public attention.
In and even greater number of cities, citizens' groups formed specifically for the purpose of redevelopment of the core areas are discussing this goal.
If one were to accept the quantity of efforts as a measuring stick, one would conclude that the outlook for a rosy future of the city is excellent. In any case the impressive quantity proves that there is a popular desire for urban improvement.
What is questionable is whether the quality of all these undertakings is such as to give hope that the deep desire will be fulfilled. In this respect, revitalization efforts vary widely. Though all of them deal with the problem of the core, few of them go to the core of the problem...
Our problem...is that past and still-existing trends are working in the opposite direction. In most cities in the United States desirability of the city core has steadily decreased and difficulties in reaching the core have mounted at an even faster rate. Thus our task is one of reversing trends. We have to reverse the trend toward decentralization, which has been spreading urban functions all over the regional countryside, simultaneously robbing these functions of much of their potency. We have to reverse the trend toward residential scatterization, by bringing residence population into the core areas of cities. ...We have to reverse the trend toward decreased use of mass public transportation and increased use of private automobiles for travel to and from the city core because, ...a compact city area cannot be served effectively by automobile transportation only.
...In a free democratic society this task cannot be accomplished by decree. We cannot force people into any action they don't deeply desire. If they don't wish to use public mass transportation because it is overcrowded, undignified, and inconvenient, they just won't do it. If they don't wish to drive bumper to bumper in and out of the city core and then hunt for a parking space, they just won't do it. If they don't wish to come to a place that has little to offer in opportunities, attractiveness, and human experience, they will stay away in droves.
Thus, from a practical point, two sets of measures have to be planned and implemented: [1] those that will make movement to and from the city center as convenient, speedy and comfortable as possible, and [2] those that will lift the environmental qualities of the urban core to the highest attainable level. The aim must be to reshape the heart of the city into a place that offers more than an opportunity for merely one type of activity such as earning one's livelihood; it should be a place where opportunities for self-fulfillment are multiplied a thousandfold.
I tend to agree, and as I read this passage I am struck by how it seems to capture many of the contemporary city planning issues that designers, planners, developers, and activists of my generation are seeking to address. It is therefore disheartening to think that this passage is from "The Heart of Our Cities," a book written in 1964 by Victor Gruen. (Many may know that Victor Gruen is also typically identified as the "father of the mall.")
The disheartening part is the implication that in my entire lifetime to date (having been born in 1963) there apparently has been very little progress in revitalizing the urban cores of most American cities. We are still identifying the same "problems" and suggesting many of the same solutions. Are we at last "reversing trends" as Victor Gruen hoped we would? Should we be moving on to a different conception of what a city is? Or is this a perpetual situation?
Monday, September 7, 2009
Six kinds of design
Properties
In the paper, Doblin demonstrates that some items are designed purely for performance (crow bars or paper clips, are his examples) or purely for appearance (Christmas ornaments or trophies), while most items fall somewhere on the continuum between these polar opposites. As a side note, Doblin observes that, once in the hands of customers, these properties might be inverted; his example is the Porsche that is designed more for performance, but is used for appearance, if it is driven only on city streets.
Complexity
The three levels of complexity Doblin describes conform to the level of interaction a designed item has with other designed items. A products is a relatively distinct physical item that has been designed to address a distinct need or set of needs. A unisystem is a coordinated set of products, used systematically to serve a need. Unisystems can include social structures and interactions and are not necessarily identifiable as individual products. A kitchen and a factory are two examples given. Doblin finally identifies multisystems as "sets of competing unisystems," which might include a particular market class or sector of an industry. The office equipment market is an example given, where many firms (unisystems) compete with one another.
Matrix
The resulting matrix of design has six cells which can be summarized as follows:
- Performance Product Design -- is the traditional purview of engineering designers, who develop products with relatively clear and quantitative design requirements.
- Appearance Product Design -- is the traditional purview of "designers" or stylists.
- Performance Unisystems Design -- is the design of a system composed of individual products working together to perform a defined task or function. Examples can range from "compact kitchens to NASA space missions."
- Appearance Unisystems Design -- is, in essence, a performance unisystem, where the principal desired function is "to deliver a satisfying experience." Disneyland or a world's fair are two examples given.
- Performance Multisystems Design and
- Appearance Multisystems Design -- in Doblin's view are similar enough to be described together, as they are both sets of unisystems competing against one another. Two be successful, either multisystem design would involve consideration of an enormous number of interactions and correspondences between the unisystems that constitute them, and involve whole supporting unisystems of "catalogs, brochures, signing, nomenclature, advertising, packaging," etc.
The key point is that each of these six kinds of design requires a different approach and a different kind of designer. Skill at one particular kind of design in no way indicates likely success in another category.
Saturday, September 5, 2009
Non-matter as the essence of things
But the empty space between them is the essence of the wheel.
Pots are formed from clay,
But the empty space within it is the essence of the pot.
Walls with windows and doors form a house,
But the empty space within it is the essence of the house.
Lao-Tse, quoted in Johannes Itten's Design and Form.
Saturday, March 14, 2009
Stuck in the Past
As the title of the paper suggests, the idea it presents relates to the way the work of an architectural designer occupies the middle ground between the "space of experience," which consists of (1) the scope of the architectural problem to be solved, (2) the architect's professional knowledge and training, and (3) his or her personal experience, and the "horizon of expectations," which, if I understand it correctly, represents the range of architectural solutions that is considered "acceptable" to the architect personally and to the larger society. In past times, say through most of the 18th century, the "horizon of expectations" was pretty clearly defined, and usually made reference to classical forms and elements. But that has changed in more recent times, opening up a new world of possibilities and difficulties.
I am sure I have still not grasped all of what Ms. Aravot is trying to say in her paper, but I was taken by one statement that I think points out a danger of the neo-classicism that is promoted by a number of architectural organizations that have cropped up over the past decade or so, as well as the tendency of preservation societies in older cities. The statement is: "When all is already contained in experience, and the future is rendered in the image of the past, creativity stops. There is no space for creativity, if a wedge is not inserted between the "space of experience" and the "horizon of expectations.""
It can be comforting to fall back on familiar forms and familiar symbols, but we no longer live in an age seeking to represent itself as a rebirth of Greek democracy or Roman empire. There should be no expectation that our surroundings must repeat the architectural models of those past ages. The trick is still, as it has been since the arrival of "modern" architecture, to define the "horizon of expectations" in a way that allows creativity while pointing towards new forms that are not jarringly novel, but instead serve to complement our surroundings and help our cities grow comfortably into the future.